Press kit
Everything you need to write about Halves: Cut It! All images and video may be used in coverage of the game. Need something else, or a promo code for Halves Plus? Just ask.
Fact sheet
- Title
- Halves: Cut It!
- Developer
- Matthew John Barker (rfsecops), independent developer
- Release date
- October 29, 2026 (planned)
- Platform
- iPhone, iOS 17 or later
- Price
- Free, with one optional cosmetic purchase (Halves Plus)
- Genre
- Puzzle, casual
- Website
- rfsecops.com/halves
- Press contact
- mass.indies81@icloud.com
About the game
Short: Halves is a precision puzzle about one perfect cut: swipe a single straight line to slice off exactly the percentage shown.
Long: 50% feels easy. 33% is tricky. 10% of a spinning, drifting shape is where Halves gets good. Every round shows a shape and a target; you get one straight swipe, and the game measures your piece to a tenth of a percent. Land within half a point for a Perfect and chain accurate cuts into a streak.
- Endless: levels ramp from simple shapes to spinning, drifting ones, with a boss every fifth level. The Sliver, The Baker, The Ghost and The Spinner each change one rule.
- Daily: ten shapes, the same for everyone worldwide, shared as a spoiler-free grid.
- Sprint: each week's 25 shapes against the clock; every point of error adds a second.
- Weekly challenges, a Golden Shape album and Game Center leaderboards and achievements.
Fair by design: no ads, no tracking, no energy timers and no data collected. The in-game currency is earned only by playing. Halves Plus, the one optional purchase, is cosmetic and never affects score.
Accessible: cut by tapping two points instead of swiping, a left-handed layout, reduced motion, and switchable sound and haptics.
Trailer
30 seconds of real gameplay, portrait, 886 × 1920, H.264.
Download trailer (3 MB)Screenshots
iPhone, 1206 × 2622 PNG. Click to download full size.